kinderalpha June 18, 2020 Is Third Crisis setting a precedent for upcoming Adult RPGs?

Is Third Crisis setting a precedent for upcoming Adult RPGs?


Third Crisis, by Anduo Games, is an adult tactical RPG that follows the adventurer and hero known as Vibe. After a mission has gone wrong, she’s forced to adjust to her new way of life in the lust-ridden town of Carceburg. Whether she gives in to the bliss of submission or uses her sexual appeal to her advantage on the battlefield is all up to you! As you delve deeper into Carceburg’s mysteries, you’ll come to uncover the secrets surrounding the crisis that saw humanity defeated and enslaved by the sinister organization Peitho.

Throughout my pre-adolescence, I refused to eat the vegetables my parents served me. Not because I felt like a rebellious child and had a reputation to uphold but because they were just disappointing. They could never live up to the fish sticks and macaroni ‘n cheese that would award me with immediate gratification while satisfying my taste buds. Vegetables left a bad taste in my mouth one time and I’ve hated them ever since. However, the strategy of ignoring plants my entire life was unreasonable. I recently revisited my hatred for vegetables and was pleasantly welcomed to a more positive experience. It really made me reconsider why I never gave them another shot. I will shamelessly admit my ignorance of vegetables till now kept me from a lot of good food choices. Why am I sharing this? Because Third Crisis is the vegetable that I think you should taste if other RPGs have left a bad taste in your mouth.

This focus, coupled with elegant writing, a unique style of art, and expanding mechanics makes for an excellent adult game.

Third Crisis plays as if the developer understands the stigma surrounding RPGs and aspires to rise above it by providing a polished and engaging experience to the player. The focus on detail and fostering player engagement appears to be two crucial goals taken into consideration with the development of this game and they show through the gameplay. This focus, coupled with elegant writing, a unique style of art, and expanding mechanics makes for an excellent adult game.

The execution of this game goes hand-in-hand with the developer’s choice to use the Unity engine for this game which, in my opinion, provides a much smoother and richer experience for the player. From the sophisticated lighting that illuminates the well-crafted art in the world to the flowing grass in the fields outside Carceburg, you’ll immediately recognize the attention towards detail in this world. Everything feels alive, as if this virtual world existed long before you arrived. The attention towards detail and the game’s atmosphere should not go unnoticed. Between the sound effects, visuals, and world, the developer does a great job of painting a dystopian world full of sex-crazed maniacs.

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There is no short-cumming in content either. Since the initial release (Feb 04, 2018), the game has consistently received content and story patches to keep their supporters engaged. What initially started as an Overwatch parody has evolved into a quality game that I find myself returning to time and time again. Seeing the art style, gameplay, and story being continuously worked on throughout development has been a privilege thus far. The developers have also made replaying very accessible by providing content-skips with every patch; offering a shortcut for returning players like myself.

Playing through this game, the production always impressed me, I never felt like the game was unfinished until I reached the end of that version. The overall quality of the game is excellent. Once you’ve played the game through, there will be no doubt surrounding the production quality of it. I’m looking forward to playing future updates to see how the developer continues the story and what new features are added. If the developers were to ask me one thing I’d like to see, it would be the overall speed of the game. I can’t count how many times I wished to move faster, end combat earlier, or skip long exhaustive walks. Still, this game has the potential to set a precedent for the genre it resides in.

Writing is a very fundamental part of this game and serves to both tell a story and set the scene for the visuals. Between the charming dialogue and elegant writing, the developer did a great job of conveying their story while keeping it engaging for the player. Of course, grammar isn’t the only thing that makes a story good to me. I also look for a unique, or at least original, story to immerse myself in during my playthrough. Overall, the writing for the game establishes the personalities and traits of the characters and successfully conveys them through the writing.

Throughout the story, you’re given many choices that affect the outcome and later decisions in the story. Some of these decisions will affect the corruption of the main character. This enables multiple playstyles and control over how quick you corrupt the main character. If you’re the player who challenges themselves to do a pure route from beginning to end, the option is there. The way corruption is conveyed in this game, without spoilers, was really unique.

What would corruption be if it wasn’t accompanied by all the saucy visuals to depict your character’s descent into sluthood? Third Crisis’ art is hand-drawn with a refreshing style that offers many high-quality visualizations of the corruption your character may undergo throughout the game. The sheer amount of content and unlockables is outstanding. The visuals and how seamlessly they fit into the world are what piqued my interest in the beginning. The visuals overall in this game feel like a full-packaged deal, which can’t be said about many other games.

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It’s not all rainbows and butterflies though, every vegetable has some imperfection. though that doesn’t mean you won’t eat the vegetable though, now does it? Well, sometimes it does, so let me discuss what that imperfection is in the context of Third Crisis, and not food. The tactical turn-based combat in the game feels like being led by a carrot on a stick but never getting the carrot. Eventually, you get tired of chasing the carrot and do whatever you can to avoid it. It’s a breath of fresh air every time a new ability is unlocked, or new enemies are introduced. But the problem lies with that breaths of fresh air being few and far between. What fills the gap is repetitive and somewhat slow combat that gets in the way of progression. It’s hard to say what makes up good turn-based combat in an RPG, and especially an adult RPG. The game is still in development, though, and this is subject to change.

This grind doesn’t aid the already considerably slow progression of the game, making it much more noticeable.

A pitfall of corruption games, or particularly stat oriented games, is often the necessity to grind them. Unfortunately, Third Crisis is no exception to this rule. Some actions are walled behind corruption requirements, while others require fuckbucks (the games ingeniously named currency). So there are times where you may grind tasks, work, or repeat actions until you meet the requirements to perform an action. This grind doesn’t aid the already considerably slow progression of the game, making it much more noticeable. A saving grace here is how rewarding these grinds can be for the player.

With all that being said, I still cherish the story and characters in this game. The developer has done an exceptional job at character development, humor, and design that shows in the production quality of this game. From its inception till now, Third Crisis has seen improvements to both the technical and graphical side that sets it apart from others in the genre. Taking a format that is saturated and has such a stigma, then breathing life into it. Third Crisis is a must-try, and if you’re looking to revisit RPGs, this is a good start.

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kinderalpha

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