Light of my Life’s much-anticipated Chapter 6 has finally been released. This long-awaited update has been eleven months in the making, and according to developer Naughty Road, this will be the largest update yet, bringing the total renders in the game up to over 11,000 images.
According to Naughty Road, this is the changelog about what we can expect from the Chapter 6 update:
* Chapter 6 story added (obviously)
* Added an option to suppress displaying actual numbers when you are informed a character’s love or negative emotion has changed for better immersion (find it under Preferences->Relations).
* Small fixes to previous chapters
* Updated galleries
* Higher compression rate for images on the Android version to keep within APK limits and leave some room for future additions.
Naughty Road also added some of their personal thoughts about the making of Chapter 6:
It’s been a terribly long time in the making. With almost 2.600 hours of work put in over the last eleven months, and well over half again as many images added to the game as were in the previous five chapters combined, it’s not hard to imagine where all that time went. Still, I’ve not hated a moment of working on it, and for me at least, time flew right by. I really hope you’ll enjoy playing this chapter just as much as I enjoyed making it.
You can get Light of my Life Chapter 6 right now on Itch.io or by supporting Naughty Road on Patreon.
Are you excited to see what is coming in this chapter of Light of My Life? Let us know in the comments what you are hoping to see.
Eleven months in the making! How did patrons endure it?
With great patience and anticipation.
By being informed about progress by the dev, understanding that Light of my Life is not about monthly micro-updates to drive up the subscriptions while providing minutes of content as seems to be the industry standard, and by understanding quality takes time.
In truth, comments like that just prove that this industry deserves the constant stream of low quality mulch that seem to make up 95% of the stuff being created, with the consumers and creators alike whipping each-other into a frenzied race to the bottom.
Why so defensive, though? Your update is huge, and that should be doing the speaking for you, but looking down on other devs for releasing ‘micro-updates’? That’s nothing more than a bad look – in the best case.
Not every dev has 1,500 and counting Patreons, not every dev has $5,000 coming in per month for eleven months. Most devs aren’t lucky enough to be making a full-time (and them some) wage making a VN. Most are working full-time jobs, and more for some, while doing this as a hobby/passion project. For some, 11,000 renders while working a full-time job would take well over a year and a half, and that’s being generous.
Hey, maybe you forgot that you started at the bottom. I get it, but there’s no need to be a pompous asshole. Especially toward the ‘the industry’ that gave you the success you’ve gotten. Again, not a good look.
Sorry if it comes off that way, but it’s getting really tiring to always be getting flak from people that don’t have a clue about the amount of work that goes into these updates, but aren’t shy about going online and ranting about how you’re such an effing milker for not being able to fit more working hours into a week without actually forgoing on the basics like eating and sleeping, and how you’re conning your patrons.
I mean, the first post on this article is someone remarking on why patrons didn’t run off (ffs, I can’t put 2.5K hours of work in in three months, and they understand that, why can’t that person, and why is it even relevant to post?).
As to full-time incomes, hmmmm. Well, all I can say is don’t get into this business with the idea of getting rich. Those numbers you quote don’t look bad, but factor in 20% VAT for the euro market, 10% platform fees, 10% payment provider fees and 50% income tax, and the picture changes quickly.
So, you understand why I too still have a second job (and work 80 hrs a week on average). And you’ll also understand why my fuse is very short when it comes to the “it takes too effing long” crowd.
If you love making games and you’re willing to put in the grueling hours (and have a partner that’ll let you you), it’s the best job there is, let there be no mistake about it. But if you want to get rich doing it, you need to be in that little niche of top earners, and I’m not in there by a long shot, nor do I ever expect to be. 😀